Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising TV Hit
The post-apocalyptic TV series has come back to its platform, and it's safe to say that audiences were delightfully shocked by the excellence of its debut season. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it succeeded in capturing various facets of the gamer's journey.
We followed Lucy the vault dweller, striving to act with integrity and learning that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel initiate, who starts doubting his cult's authority and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any sense of morality out in the irradiated wastes.
Setting the Stage for a New Chapter
The show's first season conclusion revealed a major secret about who helped cause the atomic conflict that sealed a population in subterranean shelters for centuries. It also raised plenty of questions unresolved for the next installment – and, now, expectations are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.
“Going into the initial season, people were like, ‘Just don't mess it up’,” states the game director. “We are ecstatic with the response to the show, so this time people are bringing more enthusiasm and new expectations.”
The Mojave Beckons for Season Two
The new season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, despite the fact that it was a bit broken at launch.
“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it acknowledges the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its production team ensured authentic items and sets were built, echoing the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s real.”
Indeed, pretty much every element you see on-screen is practical, including the legendarily scary radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is developed by talented film-makers who are also dedicated players, in collaboration with the game developers behind the source material. This common understanding for the world is clear in the finished show.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, marking a change from the initial release. This format will foster a different viewing experience, a dynamic the team themselves are eager to observe.
“It delves deeper, it’s bigger, it’s more humorous, it has a lot of twists,” says the game director. “I am excited to seeing what people think.”